Friday, November 16, 2012

Brain-zapping Kinect game boosts mathematical skills

Sandrine Ceurstemont, editor, New Scientist TV

Improving your mathematical skills could now be as easy as playing a Kinect video game in a hat. In preliminary tests of the system, developed by Roi Cohen Kadosh and colleagues from the University of Oxford, participants were better with numbers after just two days of training.

In this video, our technology features editor Sally Adee gives the game a go while testing a new cap that wirelessly delivers electrical brain stimulation. The device is controlled by a computer, which controls things like the duration of the zapping. Although it can stimulate various brain regions, in this case it sends current to the right parietal cortex. "The parietal region is involved in numerical understanding," says Cohen Kadosh. "So amplifying the function of this region should lead to a better performance."

So far, the team has shown that brain stimulation while doing computer-based mathematics exercises helped maintain better mathematical skills in adults even six months later. But Cohen Kadosh thinks that the Kinect game is much more promising as a training tool because it's fun and engaging. By requiring a player to represent a fraction by moving their body to position it on a line, the gameplay also integrates three key components linked to mathematical ability: numerical understanding, the ability to perceive the spatial relationship of visual representations and embodiment. Cohen Kadosh believes this enhances the training.

The team now plans to look at how different brain functions are amplified while playing the game as well as how related cognitive abilities, such as working memory, are affected. Other research is showing that brain stimulation can be used to improve performance in a variety of skills, including shooting.

If you enjoyed this video, see how a magnet can turn off speech.

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